HobbyHarbor

Problem

over-specialized & boring

Most existing box subscription brands are based on a single, specific theme or product category. This has led to the market being very saturated with lots of competitors focusing on different niches.

Additionally, box subscriptions are infamous for shipping their customers temporarily interesting, yet ultimately useless items that quickly find their way to redundancy.

Solution

customizable & supports growth

HobbyHarbor flips the box subscription model by allowing customers to hand-pick their product categories.
Not only that - but they can choose up to 3, allowing for more of their hobbies to be served in a single order.

More importantly - instead of sending random trinkets, HobbyHarbor is a learning box. The items included with each order are geared towards building the customer’s skills in their selected hobbies.

Here’s how it works.
Customers choose 1-3 “Hobbies” for their monthly box to feature. For each, they select a “Grade” level which represents the level of existing skill they have. This ensures included items cater to their level of proficiency. When they’re done with them, they can optionally “ShipBack” applicable items to HobbyHarbor to be reused.

my role

Student / New Media Capstone
This is my Capstone project from my undergraduate program at UMaine.


Branding

Developing the brand

Logo Design

Sketches

Final Logos

brand guideline

Thoroughly defines the specific details of the HobbyHarbor brand. View the short video to get a glimpse through the book.

Overview

Spreads

Printed Book

This print version was set up with bleeds and other printer’s marks, converted to CMYK, and professionally printed and bound.

View the Brand Guideline on Dropbox


Packaging

Physical Prototypes

Custom printed boxes with thank-you cards, real packaging material and contents.


UI Design

Figma Mockups

Onboarding

Box Creation


Animation

User Journey Animation

Visualizes the HobbyHarbor customer journey.


Extras

Capstone Night